Sky Pirates – sailing the Seas of Time to trade in souls


Sky Pirates is an urban fantasy about ancient sins and new beginnings, set in the subconscious mind of coma victim Maggie Drupal.  26-year old teacher Maggie has a serious climbing accident whilst on vacation in New Zealand. Instead of dying, she is taken to a magical ocean of stars and islands known as the Seas of Time. There, pirate ships trade in human souls. Tough New York cop Jack Smith searches the Seas for her on board Captain James Splinter’s ship Starfarer. Meanwhile, Maggie is also lying in a coma in Christchurch hospital, New Zealand. Her abductor plans to open a tunnel between the Seas of Time and Earth to return to his own time. But to do so Maggie must die in our world, and the clock is ticking.

The novel takes Jack and Maggie to a magical place of 18th Century frigates as sky pirates war over a trade in human souls. There they must survive ice, storms, sorcery, fire, slavery and Space Travel as they seek each other. On Earth, there is also a race to discover where Jack and Maggie have gone, and how to bring them back. Oblique references exist to Peter Pan as story lines set in modern day and Eighteenth Century weave together.

The Seas of Time

The Seas of Time exist between life and death, with islands strung like beads on a string. The Well of Worlds sits at the centre and is the only way back. The Well is a giant vortex that sucks down ships, people and even aircraft and take them to the Seas of Time. None are safe from the sky pirates who sail there, and many are condemned to slavery. Sky Pirates maintain their power by skullduggery, sorcerers and black magic.

It is difficult to sail the Seas of Time in 18th Century ships. It is even possible to use sorcery to go beneath the surface, where water gives way to endless space and stars. There, battles rage among asteroids and the remains of old spacecraft, using the opposing forces of cannon fire to control ships and travel at great speed. Only the most skilled captains can do this and it is easy to lose bearings and never return. A map of the main islands (above) shows the territories and power structures in the Seas of Time.

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