Drakul Series – culture, beliefs and language


At the beginning of space-time, magic poured from the singularity and flooded the universe and the first beings were made. Called Elementals, they took many forms.  Jalina was mistress of dark magic and wove the drinkers of blood, naming them bhuuta (demon that walks) and obyri (demons that fly). The Jananii were witches of white magic and created the planet Vasudha where life flourished with many peoples. They also created the Vorkha (werewolf), scourge of vampyra and beloved of Jananii.  Feared and hated by the vampire kind, the Vorkha was hunted and destroyed until only one remained. It dwelled in spirit form in the outer darkness, waiting for the day when it would be reborn and was called forth by Tepesch Drakul and lived within a man called Finn Angmon.  Some people still refer to the Vorkha as werewolf.  The Elemental named Ajarah is the greatest enemy of the vampyra and their creator and feared above all.

The vampire race spread throughout the universe, both wise and terrible and took with them their unshakeable belief in Jalina, bonded to their creator by their own blood.  Other life forms travelled the stars. The Zilon were also born of the same dark forces but endless mutation separated them from the will of Jalina. They changed to a hive culture, travelling across space-time in their living ships to discover new worlds and harvest flesh to occupy their exoskeletal forms. Above all else, the Zilon sought out the few remaining elementals for their magic.


Vasudha.  Driven onwards by their endless hunger, the vampyra attacked world after world until they reached Vasudha, beloved planet of the Jananii.  Their Yar star ships were giant pyramids, over a mile each side and they dropped through the clouds, spinning and raining black blood on land and sea.  Life was changed on Vasudha, mutating to serve the will of Jalina until only the Aayus, canyon of life could be protected by the white magic of the Jananii.  Drakul stepped from the pyramid onto the infected sands of the Maru and spread his arms wide. “From this time on, Vasudha will be our home,” he cried.

The Zilon queen came to Vasudha, hungry for Jalina and a great war followed.  Drakul was trapped in his pyramid and buried deep below the desert waste known as the Marubhuumi, where he remained for five hundred thousand years until released to fight the Zilon, and was eventually killed by Finn Angmon for his treachery.

Vasudha is an ancient planet with two suns and three moons, about which much folklore has been written by the peoples of the Aayus. The suns are named Alpa Tapana (little sun) and Gura Tapana (giant sun).  After the first Zilon war, Gura Tapana grew ever bigger and the Vipra (Vampire priests) knew that her radiation would one day consume Vasudha.  They summoned the Jananii and the fusing of their dark and white magic overcame Jalina so she could be imprisoned.  From there, her magic was used to keep the heat of the sun at bay.  From that time on the vampyra continued to worship Jalina as Hamani-Kora, the all-seeing eye, but they were more capable of free will and their thoughts turned towards the Earth.  There they travelled and Vadhul Drakul son of Drakul founded Nagarah, the first city.

The planet Jivaloka is very different from Vasudha. It is a frozen world with entirely different ecology above and below the ice.  The Adrossa ecosystems below the ice are rich and complex, supported by the sea forests that coat the ocean floors and reach the ice.  Above the ice, life is much harder and must withstand the scouring winds and ice-storms.  The food-chains of the Apaxa are entirely carnivorous and nothing lives for long, despite extreme adaption.  People were brought to Jivaloka by the vampyra and the Yar – living pyramidal star-ships rest on the sea floor but only their tips project above the ice and they are there for only one purpose, the imprisonment of Ajarah.

Humans on Jivaloka are creative and subtle.  They have learned to copy nature and work with it in many ingenious ways.  Adrossan villages are suspended high in the sea-forests, the bubbles of air supplied by gardens of algae and the peoples ride the sea-spiders and breathe the air they take to their nests.  The Apoxa try to survive on the surface, riding ice-yachts after their prey and their cities have been carved from the ice-cliffs that ring the pyramids.  Jiivaa, the living essence of vampire blood, have been far less successful on Jivaloka because of Ajarah, the Elemental who captured and subjugated many Vampyric races for his own dark ends, until overthrown in a titanic battle.  The peoples of Jivaloka have learned the secrets of glimmer (white magic) but they do not know how to focus the energies, until Fei Chok comes to the planet and the balance of power shifts, leading to the breaking of the ice.


Vampire – The Sagaraah bhuuta evolved in the sea and are heavily built, able to transmogrify into their natural state using the power of jiivaa.  Vadhul Drakul is of this race.  The obyri is the winged form but only the high caste, born possessing royal blood are able to attain their ultimate form.  It is the destiny of the high caste to lose their ability to assume other forms and ultimately to exist as wraith without physical form.  It is a continual fear of the high caste that they will one day lose the pleasures of the flesh but this takes so long, that none on Earth will do so in the age of Homo sapiens. Those of low caste are converted from other life forms by contamination.  Jiivaa spreads through them changing them utterly, destroying their free will and enslaving them to the will of Jalina but they will never change their form and are destined to die in service of the high caste.

The Zilon are utterly ruthless, killing their own kind without hesitation if any aberration is detected but they are also extremely logical and intelligent, for this is a high-tech civilisation of ancient lineage.  The Zilon live in giant star ships similar in construction to termite mounds, but many miles across and formed of the living body of the queen.  The young Vulpa do not have legs or armour and are slug-like creatures, feeding upon prey thrown down the feeding shafts.  After a month they pupate, emerging weeks later as Timora.  These are fast-moving predators able to adopt the colours and textures of their surroundings.  Large membranes joining their limbs allow the Timora to glide over considerable distances.  This is their favourite means of attack, hunting in packs.

The Timora face a serious challenge.  They have no more than a few months to find their future hosts otherwise death is inevitable.  The metamorphosis requires the larvae to fire a fleshy capsule into the body of the victim that contains their individual blueprint together with changers, a primitive form of jiivaa.  If they are successful, the capsule unleashes the changers within the host, and the host melds with the Zilon invader until a new life is born.  The queens take the form of giant spiders and form the living heart of a Zilon star ship.  They can read minds across the galaxy, such is their power.


Vampyric English
Aalamba Hook bearer (used to haul the giant tantuna to the surface)
Aalukah Light of life, the living light
Aamisa Means ‘food’, referring to humanoid creatures eaten by the obyri
Aamisa dravaah A killing feast or blood festival
Aayus The canyon.  Also ‘Life’.
Alpa Tapana Literally, little sun. The White Dwarf orbited by Vasudha and companion of Gura Tapana, a Red Giant
Avataarayati Command for ‘sit’ used by the Yaayaavara peoples
Ajarah An elemental being of cold, imprisoned by the vampyra and Jalina to protect themselves.
Akrosaah The killing cry of the obyri
Analah an aksaah Lit flesh of my flesh, a command used to bond with a Yar.
Aksi Killing fog, the mist of dark magic created by High Caste
Aldeberan Red giant sun in Taurus constellation, 65 light years from Sol, in Vampyric, Gura Tapana
Analah Dark magic
Bala Literally, force, the power of analah
bharakharmaah Fight to the death, an entertainment of the Yaayaavara
bhramarakaah Zilon hive
Bhuuta Literally, ‘a person’.
Yar zaraagh The blue pyramid, the greatest and most powerful starship (Yar) ever grown by the Vipra priests using dark magic.
Caruu Beautiful
Cazash tree Alien tree within the blue pyramid used to torture immortals by growing through and around them with its twisting spines
Cazash kine Spine of the Cazash, which carries a poison inducing paralysis
Hamani-chezu The all-devouring hunger
Darii Valley, also used to indicate tantuna burrows, a place of danger
Drava The slime that vampires use for blood; a liquid that supports the jiivaa
Dravati Literally, get up.  Yaayaavaran word.
Eeka, Yamala and Trih The three moons (also means one, two and three in Sanskrit)
gandhavartikaah Incense of the desert, hallucinatory plants eaten by the yaayaavara
Gharahl Flying lizard
hanteh slayer
Hassar The throne of a pyramid
Jada soulless
Hamani-kora The all seeing eye
Hamani-do Little eye, a magic artefact used by the Vipra to show possible futures. Lit. ‘Eye that looks forward.’
Jalina Jalina came to Vasudha with the first pyramid, the blue. Jalina provides the power of the torana and energises all the pyramids. Jalina has huge power but the obyri have chosen to forget what it can do, because the vipra feared it would lead to their ultimate destruction, as it had already done many times before. Jalina could even make the pyramids fly, or give superhuman power to an obyri king.  Jalina uses her power to protect Vasudha from Gura Tapana (the Red Giant).
Jananii The witch leader of the canyon people. She is actually jiivaa-struck, but uses the power of her will to remain human. Fei becomes Jananii, and to a lesser extent, Saskia Drakul also. Saskia is taught by Fei to use the power of her mind to suppress the jiivaa and so at the end, Saskia is able to live as a human and experience love, but she is also able to die and chooses to do so.


The larvae can infect and produce vampire like changes, including long lives and great strength. The obyri jiivaa is a pure form that is more far reaching in its effects, resulting in the features of the classic vampire. Jiivaa were once controlled by the will of Jalina, but since her imprisonment by the vipra, the vampyra have been capable of free will.
Jiivaa of the Maru Anyone venturing onto the sands of the Maru desert will attract thousands of them and sandfish will follow. Jiivaa were brought by the first obyri and have mutated. The adult form is a plated insect originally designed to live in vampire blood but they have adapted to living off the moisture trapped in sand, feeding off each other. They induce telepathy when they get into the blood.  Jiivaa larvae infect everyone who lives in the canyon and they can be found everywhere.
Kacchabu Swamps beyond the fire mountains, where Finn and his followers arrive from the Carbon building in London when he escapes.
Kalah duku Dusk storm
kantakitus Raptor like birds of the Marubhuumi
Kazorah The test all young royals must face to prove their strength and knowledge. Some will die.
khuda A sword used by vampires fighting as bhuuta, curved and serrated
Madya Powerful alcoholic drink made from tree sap
Mahiksir High caste vampire
Maru The desert between the fire mountains and the Pico sea
Marubhuumi Desert beyond the swamplands
Maayah The art of controlling the elements; dark magic, the power that drives the pyramid ships and the torana, and brings eternal life.
Maayah-kora Living weapons
Naavika Peoples of Jivaloka
Naadii The great river that flows through the canyon
Nagarah The ancient city in the gulf of Khambhat
Nava Bible
Obyri The final life stage of the vampire. Royals can shape shift into obyri at will after a few thousand years. Low caste will never attain this form and will die after a few thousand years.  Others will become obyri and eventually, lose the ability to shape shift into bhuuta.
Onita City of the sagaraah, in Vasudha’s Pico sea
Pico The ocean.
puttikhaah Termites
Sagaraah bhuuta Demons of the sea.
Sah lo dha Blood, flesh, fear. The mantra of Dra Ona, the first.
Samudhra The sea of sand, on the planet of Jivaloka
Sikata jhasah Literally, sand-fish, living at different depths in the sand. The surface dwellers are flat, feeding off jiivaa larvae and they are very numerous, but deeper down are the tube fish, ferocious carnivores that can be small, eating flatfish, or enormous, eating each other. The tantuna eat them. Samatala jhasah are flat fish. Asura jhasah are the demon fish.
Spinner Common name for a starship, also a pyramid.
So ka Literally, what must pass
Sun Tapana.  Alpa- little, Gura- big.  See Aldeberan, above.
Takarana Carnivorous plant
Tashrani Mutated spiders, on Jivaloka.  Spider crabs on Vasudha
Timora Second life stage of the Zilon
Torana A mysterious, coffin shaped object used to travel between worlds. Each pyramid contains many thousands of torana and at the time of writing, many no longer work.  The torana are able to give its users the gift of language, so that they are able to communicate with the indigenous people. Torana are living entities and capable of independent thought. They can communicate telepathically and control lesser species such as humans. The torana actually contains jiivaa and is powered by their dark magic, Analah.
Tantuna Giant scorpions that can grow to many metres in length. They usually wait for prey to fall into their sand traps but sometimes they emerge and attack in numbers, raiding villages in the canyon.  The tantuna are pulled from their burrows by the canyon people, and their body parts used for many things.
Takrash kalil The summoning – a way of recalling jiivaa-bearers to Vasudha
Treloka The three worlds of the Obyri – Vasudha, Jivaloka and Earth.
Vamati Saliva from the tantuna. Jiivaa and sandfish are kept at bay by a small amount. Before hunting the tantuna, the warrior must be coated in it in order to approach them with the hook, to pull them from their burrow. The hooksman wears the suit of tantuna armour.


Vasudha The name of the planet of the pyramids, referred to as the kingdom by vampires trapped on earth
vipra Priests of the obyri
Vorkha Werewolf, the name given to Finn by the ancient vampires
vosakk Jiivaa inhabiting the Zilon
Yaayaavara Peoples of the Marubhuumi desert
Yamala Also personified as a warrior god
Yar A spinner star ship or pyramid
Yar Hazu The living seed of a Yar
Yazu Sexual union
Yuddha The right of challenge
Zaasakahaa Vampire queen. Zaasakah is the king
Ziighram avataratu! Bid my thoughts. A saying of the yaayaavara peoples who are able to communicate by thought, lit. ‘do what I am thinking’


Many of the terms are the same. This table only lists new terms. The constructs of Jivalokan are somewhat different and the language has a guttural quality.

Jivalokan English
Aakalaah Sea forests, home of the Adrossal kind.
Adrossal Under the ice. Lit. The sub-marine world of Jivaloka, a largely vegetarian ecosystem dependent on sunlight and volcanic energy from the many rifts of the Smullen ridge of volcanoes, the only true land-mass
Apaxal Above the ice. Lit. A carnivorous food chain based on the Adrossa.
Apax-suit Ice-protective garment worn by the Apaxa people.
Bahoolah Peaceful whale-like creatures that travel under the ice, surfacing for air.
Bazax Sea tigers, fierce predators feared even by the Adrossal vampires.  Bazax have two major life-stages. The larval phase is Adrossal but the adult phase is air-breathing and a master of disguise, eating everything.

-ula,   giant

-ino, little

Bimbar Ice crabs. Scavengers that live on bazax.
Carcha A race of people who have chosen an Apaxal existence. They fear and sometimes attack the Adrossal tribes, believing them to be jiivaa-struck.  Carcha hunt anything and have a high death rate.  Even Carcha children are dangerous and masters of all weapons.
Chan A magical sphere of ice that contains the proxal energies of Ajarah, believed to control the elements.
Indogen Apaxa word for ice-jiivaa
Krakos Undersea spiders used by the Adrossa for transport and hunting
Naral-carcha Ice god of the Apoxa peoples
Shmoosha Very hairy and treacherous stealth-hunters that live in cracks within the ice cliffs.
Xantara Ice-lilies, animals that feed on heat
Yaral What the ice-peoples call the vampyra from the Yar.
Yar Ishama The Yar of Jivaloka, half below the ice and half above.

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